A Mafia Graphic Novel is a personal project I've been conceiving for more than 10 years, even before I knew anything about programming. The goal is to create something between Gangsters 2 (Eidos) and SimCity 4 (Maxis): a strategy game where the player can issue orders to units form the map view. But, instead of watching the actions happen in real time, issued orders or important story events will happen in a "graphic novel/comic book" way: pages turn, player makes choices and the outcomes vary.
About the Game:
- 2D isometric game
- Strategy genre
- Made in C++ and SFML
- Models made in Blender3D
- Textures made in Inkscape